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Should I open or buy a Get Air trampoline park franchise in 2027?

FranchisesShould I open or buy a Get Air trampoline park franchise in 2027?
📖 2,104 words🗓️ Published Jun 19, 2026 · Updated Jun 10, 2026
Direct Answer

Yes if you want a family-entertainment trampoline-and-adventure park and can fund a $1M-$3M build in a strong market — Get Air is an established trampoline-park brand, but the segment is competitive and capital-heavy. Get Air operates indoor trampoline and adventure parks (trampoline courts, foam pits, ninja courses, dodgeball, climbing) for kids, teens, and families. A trampoline-park build runs total investment of roughly $1,000,000 to $3,000,000, with a franchise fee around $40,000-$60,000, a royalty near 5%-6%, and a marketing fee. Mature parks gross $1,200,000-$3,000,000 on admissions, parties, groups, and concessions, with owners clearing $120,000-$400,000 when utilization and party bookings are strong. Like all trampoline parks, the economics depend on birthday-party and group revenue plus tight insurance and safety management.

The Real Numbers

A Get Air park leases 20,000-40,000 sq ft of warehouse space, installs trampoline courts and adventure attractions, and monetizes open-jump admissions, birthday parties, group events, leagues, and concessions. Party and group revenue is the margin driver.

Line ItemLowHighNotes
Franchise fee$40,000$60,000Per agreement
Leasehold / buildout$300,000$1,100,000Courts, padding, attractions
Trampoline & attractions$350,000$900,000Courts, foam, ninja, climbing
Technology & POS$30,000$120,000Waivers, booking, POS
Initial marketing$30,000$120,000Launch + party sales
Insurance & permits$25,000$90,000Liability-heavy category
Training & travel$8,000$25,000Ops + safety training
Working capital$100,000$300,000First 3-6 months
Total investment~$1,000,000~$3,000,000Per current terms
Royalty~5%-6% of gross
Marketing fee~2% of gross

Revenue reality: mature parks gross $1.2M-$3M, with birthday parties, group events, and concessions delivering the highest margins. With labor (22%-28%), rent (12%-16%), royalty, and significant insurance, net margins run 12%-25%, producing $120K-$400K owner profit at well-utilized parks. Breakeven typically takes 18-36 months.

Who Wins With This Business

The winners are family-entertainment operators who maximize party and group bookings.

Who Loses With This Business

2027 Market Conditions

The 90-Day Decision Tree

  1. Day 1-20: Read the FDD/agreement and study insurance and safety requirements closely.
  2. Day 21-45: Interview 8+ owners; ask about party-revenue mix, utilization, insurance cost, and net profit.
  3. Day 46-70: Validate youth density and competition — count nearby trampoline/adventure parks.
  4. Day 71-110: Lease and build out 20,000-40,000 sq ft with a differentiated attraction mix.
  5. Day 111-150: Install attractions and pre-sell parties before opening.
  6. Open with a party-and-group sales engine.
  7. Ongoing: maximize party/group utilization — the profit driver — while managing safety tightly.

Alternative Plays

Competitive Landscape: How Get Air Stacks Up Against Rivals in 2027

The trampoline-park industry has matured significantly since its explosive growth in the 2010s, and by 2027 the competitive dynamics will be even more defined. Get Air operates in a space dominated by larger chains such as Sky Zone (with over 200 locations globally), Urban Air (which has grown aggressively through acquisition and franchising), and regional players like Launch, Altitude, and Rockin’ Jump. Get Air’s positioning is distinctive: it focuses on smaller-footprint parks (typically 15,000–30,000 square feet) compared to Urban Air’s 30,000–60,000-square-foot mega-parks, which often include go-karts, laser tag, and full arcades. This leaner model means lower initial build costs — a Get Air build can land at the $1M–$1.5M range in secondary markets, whereas Urban Air or Sky Zone builds often exceed $2M–$4M. However, the trade-off is that Get Air parks typically have fewer revenue streams beyond trampolines, foam pits, and basic attractions, making them more dependent on party bookings and high utilization rates. In markets where a mega-park opens nearby, Get Air can lose share unless it differentiates on price, customer service, or niche offerings like toddler zones or competitive dodgeball leagues. Franchisees should evaluate local competition density: markets with three or more trampoline parks within a 15-minute drive often see margin compression, with average ticket prices dropping 10–20% as parks discount to fill capacity. A strong Get Air location in a growing suburb with limited indoor recreation options can thrive, but entering a saturated market requires a clear advantage in real estate, marketing, or operational excellence.

Operational Realities: Staffing, Insurance, and Safety in 2027

Running a trampoline park is labor-intensive, and by 2027 the operational challenges will be even more pronounced. Get Air parks typically require 12–25 employees for a single shift, including court monitors, front-desk staff, party hosts, and maintenance personnel. Staffing costs as a percentage of revenue have risen steadily due to minimum-wage increases in many states — expect labor to consume 30–40% of gross revenue by 2027, up from 25–30% a decade ago. Finding reliable part-time workers (often teenagers and young adults) is a persistent struggle, especially in tight labor markets. Franchisees should budget for higher wage rates ($12–$18 per hour depending on location) and invest in training programs to reduce turnover, which can exceed 100% annually in the industry. Insurance is another major cost driver: trampoline parks carry general liability premiums ranging from $40,000 to $120,000 per year, with rates heavily influenced by the park’s safety record, claims history, and state regulations. By 2027, insurers may require more rigorous safety protocols — such as mandatory waiver systems, real-time injury tracking, and staff certification programs — to maintain coverage. Get Air provides a centralized safety manual and training, but individual franchisees are responsible for day-to-day enforcement. Parks with strong safety records (fewer than 5–10 reportable injuries per quarter) can negotiate lower premiums, while those with frequent claims risk rate hikes or non-renewal. Additionally, equipment maintenance and replacement cycles (foam pits need new foam every 2–4 years, trampoline mats every 3–5 years) add $20,000–$50,000 annually in capital expenditures, which must be factored into long-term cash-flow projections.

Exit Strategy and Resale Value: What to Expect When Selling a Get Air Franchise

Franchisees often overlook the exit, but the ability to sell a Get Air park in 2027 will depend on the brand’s reputation, the park’s financial performance, and market conditions. Trampoline parks are not liquid assets — selling a franchise requires finding a buyer who is approved by Get Air’s corporate team, which can take 6–18 months depending on the market. Resale values for established parks typically range from 2.5x to 4x annual EBITDA (earnings before interest, taxes, depreciation, and amortization), with well-run parks in growing suburbs fetching the higher multiple. For a park generating $200,000 in EBITDA, that translates to a sale price of $500,000–$800,000 — a solid return on a $1M–$1.5M initial investment if the park has operated for 5–7 years. However, parks with declining revenue, outdated equipment, or poor lease terms may sell for closer to 1.5x EBITDA or require a distressed sale. Get Air’s franchise agreement typically runs 10 years with renewal options, and selling during the first 5 years may incur transfer fees ($10,000–$25,000) and require the buyer to complete training. Franchisees should also consider the leasehold improvements: if the park is in a leased space, the buyer must negotiate a new lease or assume the existing one, which can complicate the sale. A strong exit strategy involves maintaining the park’s equipment, keeping financial records clean, and building a local reputation that makes the business attractive to a family operator or a small investment group. By 2027, consolidation in the trampoline-park industry may also create opportunities to sell to a larger operator looking to expand in a region, potentially yielding a higher multiple if the park is performing well.

FAQ

What is the total investment to open a Get Air franchise? The total investment typically falls between $1,000,000 and $3,000,000. This includes the franchise fee of $40,000 to $60,000, plus costs for real estate, construction, equipment, and initial working capital.

How much can I expect to earn as a Get Air franchise owner? Mature parks generally gross $1,200,000 to $3,000,000 annually. Owner net profit after royalties, operating expenses, and insurance usually ranges from $120,000 to $400,000, depending on location and party/group sales.

What is the royalty and marketing fee structure? The ongoing royalty is around 5% to 6% of gross revenue, plus a marketing fee. These are standard for the trampoline park industry and are deducted before owner profit.

How competitive is the trampoline park market in 2027? The segment is very competitive and capital-heavy. You’ll face local rivals like Sky Zone, Urban Air, and independent parks, so a strong market with high population density and limited competition is critical.

How important are birthday parties and group events to profitability? Extremely important. Birthday parties, group bookings, and concessions often drive the majority of revenue and profit. Without strong party sales, it’s very difficult to reach the upper end of the profit range.

What are the biggest risks I should consider? The main risks are high startup costs, insurance premiums that can be substantial, and the need for consistent safety management. A downturn in discretionary spending or a local competitor opening nearby can also significantly impact revenue.

Bottom Line

Open a Get Air park if you want a family-entertainment trampoline-and-adventure business, can fund a $1M-$3M build, and will aggressively sell birthday parties and group events in a youth-dense market. It rewards family-entertainment operators who maximize party utilization and manage safety tightly. Skip it if you're under-capitalized, in a saturated or small market, or expect passive open-jump income. Compare directly against Urban Air and Sky Zone on attraction mix and franchise support before committing.

Sources

flowchart TD A[Gross Revenue $2M Park] --> B["Less Labor 25% = $500K"] B --> C["Less Rent & Facility 15% = $300K"] C --> D["Less Insurance & Safety 6% = $120K"] D --> E["Less 6% Royalty = $120K"] E --> F["Less Marketing & Opex 24% = $480K"] F --> G[Owner Profit ~$480K pre-debt] G --> H{Party/group revenue strong?} H -->|Yes| I[High-margin utilization] H -->|No| J[Open-jump-only underperforms]
flowchart LR D1["Day 1-20: Read FDD + Insurance"] --> D2["Day 21-45: Call 8 Owners"] D2 --> D3["Day 46-70: Validate Youth Density + Competition"] D3 --> D4["Day 71-110: Lease + Build"] D4 --> D5["Day 111-150: Install + Pre-Sell Parties"] D5 --> D6[Open] D6 --> D7["Maximize Party/Group Bookings"]

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